3 UX designers
UX Designer & Researcher
Leading the design until release .
20 weeks
Cyberbullying has become a significant public health concern. 21st-century technologies have introduced new tactics for aggressive behavior. We took a deeper dive into this issue and tried to understand how we can affect this type of behavior. We quickly learned that one of the biggest problems with cyberbullying is that:
We dived into the problem and selected several “actors,” including
parents, teachers, professionals, and children (bullies, bystanders, and victims).
We chose this category of people to understand the pain points and their day-to-day challenges. Our Research included user study and academic research.
We arranged the information in an affinity diagram that shows users' behavior, needs, and pain points.
We mapped the responses and thoughts to better understand their environment and emotional connection.
“Children do not always know what the red lights are”
We focus on children (bullies, victims, and passers-by) and educators. As part of the process to the solution, we began to ask how might we can help them.
Tobe is designed to prevent offensive online discourse among elementary school-age children. Using a virtual keyboard that operates on every social media and recognizes offensive and positive words in real time. The children will learn how to behave optimally in front of their friends on. It combines a few important aspects:
After our research and user interviews, we have come up with a set of design principles to admit while designing.
This visual guide represents the skeletal framework of the app. It helped me arrange the interface elements while we focused on the functionality rather than what it looks like. Moreover, the simplicity of wireframes allows me to quickly test ideas without diving into the details.
We made guerrilla usability testing to evaluate how effective a functionality and general message on its intended audience and capturing their responses.
Based on the feedback we received from usability tests and experts at HCI, we made a number of changes.
The educator is an integral part of solving the problem. So we designed a dashboard for her that would show her data that would reflect her discourse among her students.
We have written a number of usage scripts to understand which data will be relevant to the educator:
Based on the interviews with the participants and the researchers, we created a defined pattern, which aims to create an empathic interface that reflects children the nature of the discourse. There is a lot more to bring to life in this product. I believe that investing in this product can lead to a positive change in our society